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Data Center News > Blog > AI > Epic Games reveals The State of Unreal for 2025
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Epic Games reveals The State of Unreal for 2025

Last updated: June 8, 2025 12:17 pm
Published June 8, 2025
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Epic Games reveals The State of Unreal for 2025
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Epic Video games unveiled the State of Unreal in a keynote speech by CEO Tim Sweeney on the Unreal Fest in Orlando, Florida.

Epic Video games unveiled a shocking tech demo with CD Projekt Crimson, the maker of the Witcher sequence, because it confirmed off the tech behind The Witcher 4 on Unreal Engine 5.6. This publish will give a style of the occasion however our freelance author Giancarlo Valdes is on the bottom in Orlando. He’ll file dispatches with extra particulars and hands-on impressions. And yep, Epic is doing this reveal within the shadow of Disneyworld, because it skipped its conventional State of Unreal on the Recreation Builders Convention in March.

Epic additionally confirmed off AI creator instruments for its MetaHuman platform for creating human avatars with real looking faces in addition to Unreal Editor for Fortnite (UEFN), which is the haven for user-generated content material. UEFN has generated $722 million in income paid out to third-party creators so far up to now couple of years. And the Epic Video games Retailer has now paid developer and writer companions over $2.1 billion since launch.

The State of Unreal simply ended, and the viewers obtained a glimpse of the cutting-edge applied sciences that Epic Video games is testing and releasing to assist devs and creators construct superior experiences.

The present kicked off with a technical demo from CD Projekt Crimson — not The Witcher 4 itself, however a showcase of among the tech powering the brand new Witcher saga. Epic additionally revealed the newest on Unreal Engine 5.6, together with main efficiency upgrades to empower groups to construct large-scale open worlds that, similar to this tech demo, run easily on current-gen {hardware}.

The Witcher 4 Unreal Engine 5 tech demo

CD Projekt Crimson is utilizing Unreal Engine 5.6 for the Witcher 4.

When Epic launched Unreal Engine 5 three years in the past, CD Projekt Crimson mentioned it might collaborate with Epic to convey massive open-world help to the engine. Collectively on the State of Unreal, now they revealed what they’ve been engaged on.

The Witcher 4 Unreal Engine 5 Tech Demo follows witcher Ciri, an expert monster slayer, as she explores the never-before-seen area of Kovir within the midst of a monster contract.

The tech demo offers an early take a look at quite a lot of 5.6’s highly effective new open-world options in motion — all working on PlayStation 5 at 60 frames per second with raytracing — together with the brand new, sooner option to load open worlds through the Quick Geometry Streaming Plugin.

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As Ciri explores the bustling market of Valdrest, Epic sees how 5.6 handles busy scenes stuffed with high-fidelity characters and visible results like ML Deformer. The tech demo additionally showcases Nanite Foliage — which offers a quick and reminiscence environment friendly option to obtain attractive foliage density and constancy, slated for launch in UE 5.7.

UE 5.6: open world magic and engine-first animation

Epic Video games is beefing up Unreal Engine 5.6.

Unreal Engine 5.6 is now obtainable for obtain! With this launch, one of many key objectives was to empower devs to construct super-high-fidelity, large-scale open worlds that run easily at 60 frames per second on current-generation consoles, high-end PCs, and fashionable cell gadgets.

Past open world options, Epic made main strides towards a very engine-first animation and rigging workflow, eliminating the necessity for DCC round-tripping. Epic additionally added the power for devs to writer MetaHumans immediately throughout the engine, unlocking a extra streamlined and environment friendly inventive course of.

With MetaHuman 5.6, the digital human framework leaves Early Entry and is now totally embedded in Unreal Engine. Epic up to date the Unreal Engine EULA so MetaHuman characters and animation can be utilized in any engine, reminiscent of Unity or Godot, in addition to inventive software program like Maya, Houdini, and Blender so you’ll be able to anticipate to see MetaHumans in additional locations.

MetaHuman Creator now has enhanced constancy because of improved supplies, a bigger scan database and improved fashions for processing scan information, plus new authoring workflows that may vastly broaden the vary of obtainable choices for faces, our bodies, and clothes.

The replace additionally offers the power to generate real-time animation from nearly any digicam or audio with MetaHuman Animator, and expands the MetaHuman ecosystem with new plugins for DCCs, in addition to integration with the Fab market.

Unreal Editor for Fortnite: New IP, AI-powered developer assistant

Since Epic launched UEFN simply over two years in the past, gamers have spent over 11.2 billion hours
throughout 260,000 dwell creator-made islands, which has resulted in $722 million paid out to third-party
creators.

Epic proceed to broaden the instruments and the IP which might be obtainable to creators, and beginning June 17 creators will be capable to construct LEGO experiences brick-by-brick utilizing the LEGO Brick Editor.

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Thrilling new IPs are additionally coming to UEFN with Squid Recreation slated for June 27, adopted by Avatar: The Final Airbender and Star Wars IP.

Talking of Star Wars, throughout the newest Season of Fortnite Battle Royale: Galactic Battle, Epic launched a Darth Vader NPC that makes use of conversational AI to reply when gamers converse to him. Epic is taking what it discovered and is sharing the underlying know-how with the creator group.

Later this 12 months, the corporate is releasing new instruments for creators to construct their very own partaking AI-powered NPCs in UEFN. As demonstrated onstage on the State of Unreal, creators will be capable to use the brand new Persona System to create characters with personalities that gamers can speak to. And Epic is taking it a step additional so creators can’t solely drive NPC habits and dialog, but additionally drive the core recreation itself.

One other AI device that may assist creators is the brand new Epic Developer Assistant, which is now obtainable in beta on the Epic Developer Group. Epic constructed this AI-powered assistant that can assist you write Verse code that devs can use in UEFN tasks. It additionally offers solutions, workflow steerage, snippets, and hurries up the Fortnite island growth course of.

Lastly, the Scene Graph beta launches on June 7. Scene Graph is a brand new foundational layer for UEFN that unifies editor and runtime views, making all scene components accessible via Verse. Within the editor, it organizes entities hierarchically for quick, versatile world-building—turning repeated objects into prefabs for simpler administration. At runtime, Verse code can modify the scene dynamically, from transferring platforms to altering properties on lights. Scene Graph is engineered from the bottom as much as energy the way forward for UEFN.

Devs can discover all the brand new updates and enhancements coming to UEFN in a weblog publish. Throughout the Epic ecosystem RealityScan 2.0 is launching within the coming weeks, which can unify the desktop and cell variations beneath the ‘RealityScan’ identify. RealityScan 2.0 is full of new options like AI-powered masking, smarter picture alignment, and help for airborne laser scans. CD Projekt Crimson used RealityScan to seize pure objects in excessive constancy for The Witcher 4 Unreal Engine 5 Tech Demo.

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Epic additionally introduced that Fab might be obtainable within the Epic Video games launcher this summer time, making it simpler for builders to get Fab content material and combine it into their workflows. Loci joined Epic lately and Epic will combine its AI applied sciences into Fab within the coming months to allow automated asset tagging, semantic search, and improved IP moderation.

Updates coming to the Epic Video games Retailer

The Epic Video games Retailer has generated $2.1 billion in income for third events.

The Epic Video games Retailer has now paid developer and writer companions over $2.1 billion since launch. On cell, EGS now has a library of 70 superior video games and 40 million installs so far, and it’s on monitor to hit 70 million by the tip of 2025. To provide publishers an excellent higher deal, Epic simply modified its preliminary income share to 0% for the primary $1 million then 12% thereafter.

Netmarble introduced that Mongil: Star Dive is coming solely to the Epic Video games Retailer on PC in October 2025 as a part of the Epic First Run program. The title will quickly be coming to cell as effectively, so preserve a watch out for it on the cell model of the Epic Video games Retailer.

Pre-loading is launching in September and gifting is coming in time for the vacations, so devs can reward video games to buddies on PC and cell. Epic can also be opening the Epic Video games Retailer’s self publishing to builders and publishers on Android and iOS in Q3 2025.

Epic Net Outlets are coming in July, giving builders a straightforward option to arrange a store for PC and cell video games’ in-app purchases. Epic Net Outlets will allow companions to profit from industry-leading income phrases, and go on added worth to gamers with bonus presents and Epic Rewards.

And final however not least, Epic’s revamped social options will join its PC and cell gamers along with recreation impartial voice chat, textual content chat, and events, together with sturdy recreation invitations for third-party video games. This would be the constructing block for a number of revolutionary social options on the Retailer that may observe.

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Contents
The Witcher 4 Unreal Engine 5 tech demoUE 5.6: open world magic and engine-first animationUnreal Editor for Fortnite: New IP, AI-powered developer assistantUpdates coming to the Epic Video games Retailer
TAGGED: Epic, Games, reveals, State, Unreal
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